Macro I/O Unit for Image Processor

ABSTRACT

An image processor is described. The image processor includes an I/O unit to read input image data from external memory for processing by the image processor and to write output image data from the image processor into the external memory. The I/O unit includes multiple logical channel units. Each logical channel unit is to form a logical channel between the external memory and a respective producing or consuming component within the image processor. Each logical channel unit is designed to utilize reformatting circuitry and addressing circuitry. The addressing circuitry is to control addressing schemes applied to the external memory and reformatting of image data between external memory and the respective producing or consuming component. The reformatting circuitry is to perform the reformatting.

RELATED CASES

This application claims the benefit of U.S. Provisional Application No. 62/300,880, “Macro I/O Unit For Image Processor”, filed, Feb. 28, 2016, which is incorporated by reference in its entirety.

FIELD OF INVENTION

The field of invention pertains generally to image processing, and, more specifically, to a macro I/O unit for an image processor.

BACKGROUND

Image processing typically involves the processing of pixel values that are organized into an array. Here, a spatially organized two dimensional array captures the two dimensional nature of images (additional dimensions may include time (e.g., a sequence of two dimensional images) and data type (e.g., colors). In a typical scenario, the arrayed pixel values are provided by a camera that has generated a still image or a sequence of frames to capture images of motion. Traditional image processors typically fall on either side of two extremes.

A first extreme performs image processing tasks as software programs executing on a general purpose processor or general purpose-like processor (e.g., a general purpose processor with vector instruction enhancements). Although the first extreme typically provides a highly versatile application software development platform, its use of finer grained data structures combined with the associated overhead (e.g., instruction fetch and decode, handling of on-chip and off-chip data, speculative execution) ultimately results in larger amounts of energy being consumed per unit of data during execution of the program code.

A second, opposite extreme applies fixed function hardwired circuitry to much larger blocks of data. The use of larger (as opposed to finer grained) blocks of data applied directly to custom designed circuits greatly reduces power consumption per unit of data. However, the use of custom designed fixed function circuitry generally results in a limited set of tasks that the processor is able to perform. As such, the widely versatile programming environment (that is associated with the first extreme) is lacking in the second extreme.

A technology platform that provides for both highly versatile application software development opportunities combined with improved power efficiency per unit of data remains a desirable yet missing solution.

SUMMARY

An image processor is described. The image processor includes an I/O unit to read input image data from external memory for processing by the image processor and to write output image data from the image processor into the external memory. The I/O unit includes multiple logical channel units. Each logical channel unit is to form a logical channel between the external memory and a respective producing or consuming component within the image processor. Each logical channel unit is designed to utilize reformatting circuitry and addressing circuitry. The addressing circuitry is to control addressing schemes applied to the external memory and reformatting of image data between external memory and the respective producing or consuming component. The reformatting circuitry is to perform the reformatting.

An apparatus is described. The apparatus includes means for enabling a logical connection to a consuming component within an image processor. The apparatus also includes means for reading a series of limited width image areas from a frame of image data, each of the image areas formatted according to an RGB format. The apparatus also includes means for reformatting the series of limited width image areas into blocks of image data having a same color. The apparatus also includes means for forwarding the blocks of image data having same color to the consuming component.

LIST OF FIGURES

The following description and accompanying drawings are used to illustrate embodiments of the invention. In the drawings:

FIG. 1 shows various components of a technology platform;

FIG. 2a shows an embodiment of application software built with kernels;

FIG. 2b shows an embodiment of the structure of a kernel;

FIG. 3 shows an embodiment of the operation of a kernel;

FIG. 4 shows an embodiment of an image processor hardware architecture;

FIGS. 5 a, 5 b, 5 c, 5 d and 5 e depict the parsing of image data into a line group, the parsing of a line group into a sheet and the operation performed on a sheet with overlapping stencils;

FIG. 6 shows an embodiment of a stencil processor;

FIG. 7 shows an embodiment of the configuration and programming of an image processor

FIG. 8 shows an image frame composed of line groups;

FIGS. 9 a, 9 b and 9 c depict design and operational embodiments of a line buffer unit;

FIGS. 9d and 9e depict embodiments of programmable register space of an image processor;

FIGS. 10a and 10b depict a virtually tall mode of operation;

FIGS. 11a and 11b show macro I/O unit embodiments;

FIGS. 12a and 12b show a first capability of an embodiment of a macro I/O unit;

FIG. 13 shows a second capability of an embodiment of a macro I/O unit;

FIG. 14 shows a methodology performed by an embodiment of a macro I/O unit;

FIG. 15 shows an embodiment of a computing system.

DETAILED DESCRIPTION

i. Introduction

The description below describes numerous embodiments concerning a new image processing technology platform that provides a widely versatile application software development environment that uses larger blocks of data (e.g., line groups and sheets as described further below) to provide for improved power efficiency.

1.0 Application Software Development Environment

a. application and structure of kernels

FIG. 1 shows a high level view of an image processor technology platform that includes a virtual image processing environment 101, the actual image processing hardware 103 and a compiler 102 for translating higher level code written for the virtual processing environment 101 to object code that the actual hardware 103 physically executes. As described in more detail below, the virtual processing environment 101 is widely versatile in terms of the applications that can be developed and is tailored for easy visualization of an application's constituent processes. Upon completion of the program code development effort by the developer 104, the compiler 102 translates the code that was written within the virtual processing environment 101 into object code that is targeted for the actual hardware 103.

FIG. 2a shows an example of the structure and form that application software written within the virtual environment may take. As observed in FIG. 2 a, the program code may be expected to process one or more frames of input image data 201 to effect some overall transformation on the input image data 201. The transformation is realized with the operation of one or more kernels of program code 202 that operate on the input image data in an orchestrated sequence articulated by the developer.

For example, as observed in FIG. 2 a, the overall transformation is effected by first processing each input image with a first kernel K1. The output images produced by kernel K1 are then operated on by kernel K2. Each of the output images produced by kernel K2 are then operated on by kernel K3_1 or K3_2. The output images produced by kernel(s) K3_1/K3_2 are then operated on by kernel K4. Kernels K3_1 and K3_2 may be identical kernels designed to speed-up the overall processing by imposing parallel processing at the K3 stage, or, may be different kernels (e.g., kernel K3_1 operates on input images of a first specific type and kernel K3_2 operates on input images of a second, different type).

As such, the larger overall image processing sequence may take the form of a image processing pipeline or a directed acyclic graph (DAG) and the development environment may be equipped to actually present the developer with a representation of the program code being developed as such. Kernels may be developed by a developer individually and/or may be provided by an entity that supplies any underlying technology (such as the actual signal processor hardware and/or a design thereof) and/or by a third party (e.g., a vendor of kernel software written for the development environment). As such, it is expected that a nominal development environment will include a “library” of kernels that developers are free to “hook-up” in various ways to effect the overall flow of their larger development effort. Some basic kernels that are expected to be part of such a library may include kernels to provide any one or more of the following basic image processing tasks: convolutions, denoising, color space conversions, edge and corner detection, sharpening, white balance, gamma correction, tone mapping, matrix multiply, image registration, pyramid construction, wavelet transformation, block-wise discrete cosine and Fourier transformations.

FIG. 2b shows an exemplary depiction of the structure of a kernel 203 as may be envisioned by a developer. As observed in FIG. 2 b, the kernel 203 can be viewed as a number of parallel threads of program code (“threads”) 204 that are each operating on a respective underlying processor 205 where each processor 205 is directed to a particular location in an output array 206 (such as a specific pixel location in the output image that the kernel is generating). For simplicity only three processors and corresponding threads are shown in FIG. 2 b. In various embodiments, every depicted output array location would have its own dedicated processor and corresponding thread. That is, a separate processor and thread can be allocated for each pixel in the output array.

As will be described in more detail below, in various embodiments, in the actual underlying hardware an array of execution lanes and corresponding threads operate in unison (e.g., in a Single Instruction Multiple Data (s) like fashion) to generate output image data for a portion of a “line group” of the frame currently being processed. A line group is a contiguous, sizable section of an image frame. In various embodiments, the developer may be conscious the hardware operates on line groups, or, the development environment may present an abstraction in which there is a separate processor and thread for, e.g., every pixel in the output frame (e.g., every pixel in an output frame generated by its own dedicated processor and thread). Regardless, in various embodiment, the developer understands the kernel to include an individual thread for each output pixel (whether the output array is visualized is an entire output frame or a section thereof).

As will be described in more detail below, in an embodiment the processors 205 that are presented to the developer in the virtual environment have an instruction set architecture (ISA) that, not only supports standard (e.g., RISC) opcodes, but also include specially formatted data access instructions that permit the developer to easily visualize the pixel by pixel processing that is being performed. The ability to easily define/visualize any input array location in combination with an entire ISA of traditional mathematical and program control opcodes allows for an extremely versatile programming environment that essentially permits an application program developer to define, ideally, any desired function to be performed on any sized image surface. For example, ideally, any mathematical operation can be readily programmed to be applied to any stencil size.

With respect to the data access instructions, in an embodiment the ISA of the virtual processors (“virtual ISA”) include a special data load instruction and a special data store instruction. The data load instruction is able to read from any location within an input array of image data. The data store instruction is able to write to any location within the output array of image data. The latter instruction allows for easily dedicating multiple instances of the same processor to different output pixel locations (each processor writes to a different pixel in the output array). As such, for example, stencil size itself (e.g., expressed as a width of pixels and a height of pixels) can be made an easily programmable feature. Visualization of the processing operations is further simplified with each of the special load and store instructions having a special instruction format whereby target array locations are specified simplistically as X and Y coordinates.

Regardless, by instantiating a separate processor for each of multiples locations in the output array, the processors can execute their respective threads in parallel so that, e.g., the respective values for all locations in the output array are produced concurrently. It is noteworthy that many image processing routines typically perform the same operations on different pixels of the same output image. As such, in one embodiment of the development environment, each processor is presumed to be identical and executes the same thread program code. Thus, the virtualized environment can be viewed as a type of two-dimensional (2D), SIMD processor composed of a 2D array of, e.g., identical processors each executing identical code in lock-step.

FIG. 3 shows a more detailed example of the processing environment for two virtual processors that are processing identical code for two different pixel locations in an output array. FIG. 3 shows an output array 304 that corresponds to an output image being generated. Here, a first virtual processor is processing the code of thread 301 to generate an output value at location X1 of the output array 304 and a second virtual processor is processing the code of thread 302 to generate an output value at location X2 of the output array 304. Again, in various embodiments, the developer would understand there is a separate processor and thread for each pixel location in the output array 304 (for simplicity FIG. 3 only shows two of them). However, the developer in various embodiments need only develop code for one processor and thread (because of the SIMD like nature of the machine).

As is known in the art, an output pixel value is often determined by processing the pixels of an input array that include and surround the corresponding output pixel location. For example, as can be seen from FIG. 3, position X1 of the output array 304 corresponds to position E of the input array 303. The stencil of input array 303 pixel values that would be processed to determine output value X1 would therefore corresponds to input values ABCDEFGHI. Similarly, the stencil of input array pixels that would be processed to determine output value X2 would corresponds to input values DEFGHIJKL.

FIG. 3 shows an example of corresponding virtual environment program code for a pair of threads 301, 302 that could be used to calculate output values X1 and X2, respectively. In the example of FIG. 3 both pairs of code are identical and average a stencil of nine input array values to determine a corresponding output value. The only difference between the two threads is the variables that are called up from the input array and the location of the output array that is written to. Specifically, the thread that writes to output location X1 operates on stencil ABCDEFGHI and the thread that writes to output location X2 operates on stencil DEFGHIJKL.

As can be seen from the respective program code from the pair of threads 301, 302, each virtual processor at least includes internal registers R1 and R2 and at least supports the following instructions: 1) a LOAD instruction from the input array into R1; 2) a LOAD instruction from the input array into R2; 3) an ADD instruction that adds the contents of R1 and R2 and places the resultant in R2; 4) a DIV instruction that divides the value within R2 by immediate operand 9; and, 5) a STORE instruction the stores the contents of R2 into the output array location that the thread is dedicated to. Again, although only two output array locations and only two threads and corresponding processors are depicted in FIG. 3, conceivably, every location in the output array could be assigned a virtual processor and corresponding thread that performs these functions. In various embodiments, in keeping with the SIMD-like nature of the processing environment, the multiple threads execute in isolation of one another. That is, there is no thread-to-thread communication between virtual processors (one SIMD channel is preventing from crossing into another SIMD channel).

b. virtual processor memory model

In various embodiments, a pertinent feature of the virtual processors is their memory model. As is understood in the art, a processor reads data from memory, operates on that data and writes new data back into memory. A memory model is the perspective or view that a processor has of the manner in which data is organized in memory. In an embodiment, the memory model of the virtual processors includes both input and output array regions. Input pixel values for threads are stored in the input array region and output pixel values generated by threads are stored in the output array region.

In an embodiment, a novel memory addressing scheme is used to define which particular input values are to be called in from an input array portion of the virtual processor's memory model. Specifically, a “position relative” addressing scheme is used that defines the desired input data with X, Y coordinates rather than a traditional linear memory address. As such, the load instruction of the virtual processors' ISA includes an instruction format that identifies a specific memory location within the input array with an X component and a Y component. As such, a two-dimensional coordinate system is used to address memory for input values read from the input array.

The use of a position relative memory addressing approach permits the region of an image that a virtual processor is operating on to be more readily identifiable to a developer. As mentioned above, the ability to easily define/visualize any input array location in combination with an entire ISA of traditional mathematical and program control opcodes allows for an extremely versatile programming environment that essentially permits an application program developer to readily define, ideally, any desired function to be performed on any sized image surface. Various instruction format embodiments for instructions that adopt a position relative addressing scheme, as well as embodiments of other features of the supported ISA, are described in more detail further below.

The output array contains the output image data that the threads are responsible for generating. The output image data may be final image data such as the actual image data that is presented on a display that follows the overall image processing sequence, or, may be intermediate image data that a subsequent kernel of the overall image processing sequence uses as its input image data information. Again, typically virtual processors do not compete for same output data items because they write to different pixel locations of the output image data during a same cycle.

In an embodiment, the position relative addressing scheme is also used for writes to the output array. As such, the ISA for each virtual processor includes a store instruction whose instruction format defines a targeted write location in memory as a two-dimensional X, Y coordinate rather than a traditional random access memory address.

2.0 Hardware Architecture Embodiments

a. image processor hardware architecture and operation

FIG. 4 shows an embodiment of an architecture 400 for an image processor implemented in hardware. The image processor may be targeted, for example, by a compiler that converts program code written for a virtual processor within a simulated environment into program code that is actually executed by the hardware processor. As observed in FIG. 4, the architecture 400 includes a plurality of line buffer units 401_1 through 401_M interconnected to a plurality of stencil processor units 402_1 through 402_N and corresponding sheet generator units 403_1 through 403_N through a network 404 (e.g., a network on chip (NOC) including an on chip switch network, an on chip ring network or other kind of network). In an embodiment, any line buffer unit may connect to any sheet generator and corresponding stencil processor through the network 404.

In an embodiment, program code is compiled and loaded onto a corresponding stencil processor 402 to perform the image processing operations earlier defined by a software developer (program code may also be loaded onto the stencil processor's associated sheet generator 403, e.g., depending on design and implementation). In at least some instances an image processing pipeline may be realized by loading a first kernel program for a first pipeline stage into a first stencil processor 402_1, loading a second kernel program for a second pipeline stage into a second stencil processor 402_2, etc. where the first kernel performs the functions of the first stage of the pipeline, the second kernel performs the functions of the second stage of the pipeline, etc. and additional control flow methods are installed to pass output image data from one stage of the pipeline to the next stage of the pipeline.

In other configurations, the image processor may be realized as a parallel machine having two or more stencil processors 402_1, 402_2 operating the same kernel program code. For example, a highly dense and high data rate stream of image data may be processed by spreading frames across multiple stencil processors each of which perform the same function.

In yet other configurations, essentially any DAG of kernels may be loaded onto the hardware processor by configuring respective stencil processors with their own respective kernel of program code and configuring appropriate control flow hooks into the hardware to direct output images from one kernel to the input of a next kernel in the DAG design.

As a general flow, frames of image data are received by a macro I/O unit 405 and passed to one or more of the line buffer units 401 on a frame by frame basis. A particular line buffer unit parses its frame of image data into a smaller region of image data, referred to as a “a line group”, and then passes the line group through the network 404 to a particular sheet generator. A complete or “full” singular line group may be composed, for example, with the data of multiple contiguous complete rows or columns of a frame (for simplicity the present specification will mainly refer to contiguous rows). The sheet generator further parses the line group of image data into a smaller region of image data, referred to as a “sheet”, and presents the sheet to its corresponding stencil processor.

In the case of an image processing pipeline or a DAG flow having a single input, generally, input frames are directed to the same line buffer unit 401_1 which parses the image data into line groups and directs the line groups to the sheet generator 403_1 whose corresponding stencil processor 402_1 is executing the code of the first kernel in the pipeline/DAG. Upon completion of operations by the stencil processor 402_1 on the line groups it processes, the sheet generator 403_1 sends output line groups to a “downstream” line buffer unit 401_2 (in some use cases the output line group may be sent_back to the same line buffer unit 401_1 that earlier had sent the input line groups).

One or more “consumer” kernels that represent the next stage/operation in the pipeline/DAG executing on their own respective other sheet generator and stencil processor (e.g., sheet generator 403_2 and stencil processor 402_2) then receive from the downstream line buffer unit 401_2 the image data generated by the first stencil processor 402_1. In this manner, a “producer” kernel operating on a first stencil processor has its output data forwarded to a “consumer” kernel operating on a second stencil processor where the consumer kernel performs the next set of tasks after the producer kernel consistent with the design of the overall pipeline or DAG.

A stencil processor 402 is designed to simultaneously operate on multiple overlapping stencils of image data. The multiple overlapping stencils and internal hardware processing capacity of the stencil processor effectively determines the size of a sheet. Here, within a stencil processor 402, arrays of execution lanes operate in unison to simultaneously process the image data surface area covered by the multiple overlapping stencils.

As will be described in more detail below, in various embodiments, sheets of image data are loaded into a two-dimensional register array structure within the stencil processor 402. The use of sheets and the two-dimensional register array structure is believed to effectively provide for power consumption improvements by moving a large amount of data into a large amount of register space as, e.g., a single load operation with processing tasks performed directly on the data immediately thereafter by an execution lane array. Additionally, the use of an execution lane array and corresponding register array provide for different stencil sizes that are easily programmable/configurable.

FIGS. 5a through 5e illustrate at a high level embodiments of both the parsing activity of a line buffer unit 401, the finer grained parsing activity of a sheet generator unit 403 as well as the stencil processing activity of the stencil processor 402 that is coupled to the sheet generator unit 403.

FIG. 5a depicts an embodiment of an input frame of image data 501. FIG. 5a also depicts an outline of three overlapping stencils 502 (each having a dimension of 3 pixels×3 pixels) that a stencil processor is designed to operate over. The output pixel that each stencil respectively generates output image data for is highlighted in solid black. For simplicity, the three overlapping stencils 502 are depicted as overlapping only in the vertical direction. It is pertinent to recognize that in actuality a stencil processor may be designed to have overlapping stencils in both the vertical and horizontal directions.

Because of the vertical overlapping stencils 502 within the stencil processor, as observed in FIG. 5 a, there exists a wide band of image data within the frame that a single stencil processor can operate over. As will be discussed in more detail below, in an embodiment, the stencil processors process data within their overlapping stencils in a left to right fashion across the image data (and then repeat for the next set of lines, in top to bottom order). Thus, as the stencil processors continue forward with their operation, the number of solid black output pixel blocks will grow right-wise horizontally. As discussed above, a line buffer unit 401 is responsible for parsing a line group of input image data from an incoming frame that is sufficient for the stencil processors to operate over for an extended number of upcoming cycles. An exemplary depiction of a line group is illustrated as a shaded region 503. In an embodiment, as described further below, the line buffer unit 401 can comprehend different dynamics for sending/receiving a line group to/from a sheet generator. For example, according to one mode, referred to as “full group”, the complete full width lines of image data are passed between a line buffer unit and a sheet generator. According to a second mode, referred to as “virtually tall”, a line group is passed initially with a subset of full width rows. The remaining rows are then passed sequentially in smaller (less than full width) pieces.

With the line group 503 of the input image data having been defined by the line buffer unit and passed to the sheet generator unit, the sheet generator unit further parses the line group into finer sheets that are more precisely fitted to the hardware limitations of the stencil processor. More specifically, as will be described in more detail further below, in an embodiment, each stencil processor consists of a two dimensional shift register array. The two dimensional shift register array essentially shifts image data “beneath” an array of execution lanes where the pattern of the shifting causes each execution lane to operate on data within its own respective stencil (that is, each execution lane processes on its own stencil of information to generate an output for that stencil). In an embodiment, sheets are surface areas of input image data that “fill” or are otherwise loaded into the two dimensional shift register array.

Thus, as observed in FIG. 5 b, the sheet generator parses an initial sheet 504 from the line group 503 and provides it to the stencil processor (here, the sheet of data corresponds to the shaded region that is generally identified by reference number 504). As observed in FIGS. 5c and 5 d, the stencil processor operates on the sheet of input image data by effectively moving the overlapping stencils 502 in a left to right fashion over the sheet. As of FIG. 5 d, the number of pixels for which an output value could be calculated from the data within the sheet is exhausted (no other pixel positions can have an output value determined from the information within the sheet). For simplicity the border regions of the image have been ignored.

As observed in FIG. 5e the sheet generator then provides a next sheet 505 for the stencil processor to continue operations on. Note that the initial positions of the stencils as they begin operation on the next sheet is the next progression to the right from the point of exhaustion on the first sheet (as depicted previously in FIG. 5d ). With the new sheet 505, the stencils will simply continue moving to the right as the stencil processor operates on the new sheet in the same manner as with the processing of the first sheet.

Note that there is some overlap between the data of the first sheet 504 and the data of the second sheet 505 owing to the border regions of stencils that surround an output pixel location. The overlap could be handled simply by the sheet generator re-transmitting the overlapping data twice. In alternate implementations, to feed a next sheet to the stencil processor, the sheet generator may proceed to only send new data to the stencil processor and the stencil processor reuses the overlapping data from the previous sheet.

b. stencil processor design and operation

FIG. 6 shows an embodiment of a stencil processor architecture 600. As observed in FIG. 6, the stencil processor includes a data computation unit 601, a scalar processor 602 and associated memory 603 and an I/O unit 604. The data computation unit 601 includes an array of execution lanes 605, a two-dimensional shift array structure 606 and separate random access memories 607 associated with specific rows or columns of the array.

The I/O unit 604 is responsible for loading “input” sheets of data received from the sheet generator into the data computation unit 601 and storing “output” sheets of data from the stencil processor into the sheet generator. In an embodiment the loading of sheet data into the data computation unit 601 entails parsing a received sheet into rows/columns of image data and loading the rows/columns of image data into the two dimensional shift register structure 606 or respective random access memories 607 of the rows/columns of the execution lane array (described in more detail below). If the sheet is initially loaded into memories 607, the individual execution lanes within the execution lane array 605 may then load sheet data into the two-dimensional shift register structure 606 from the random access memories 607 when appropriate (e.g., as a load instruction just prior to operation on the sheet's data). Upon completion of the loading of a sheet of data into the register structure 606 (whether directly from a sheet generator or from memories 607), the execution lanes of the execution lane array 605 operate on the data and eventually “write back” finished data as a sheet directly back to the sheet generator, or, into the random access memories 607. If the later the I/O unit 604 fetches the data from the random access memories 607 to form an output sheet which is then forwarded to the sheet generator.

The scalar processor 602 includes a program controller 609 that reads the instructions of the stencil processor's program code from scalar memory 603 and issues the instructions to the execution lanes in the execution lane array 605. In an embodiment, a single same instruction is broadcast to all execution lanes within the array 605 to effect a SIMD-like behavior from the data computation unit 601. In an embodiment, the instruction format of the instructions read from scalar memory 603 and issued to the execution lanes of the execution lane array 605 includes a very-long-instruction-word (VLIW) type format that includes more than one opcode per instruction. In a further embodiment, the VLIW format includes both an ALU opcode that directs a mathematical function performed by each execution lane's ALU (which, as described below, in an embodiment may specify more than one traditional ALU operation) and a memory opcode (that directs a memory operation for a specific execution lane or set of execution lanes).

The term “execution lane” refers to a set of one or more execution units capable of executing an instruction (e.g., logic circuitry that can execute an instruction). An execution lane can, in various embodiments, include more processor-like functionality beyond just execution units, however. For example, besides one or more execution units, an execution lane may also include logic circuitry that decodes a received instruction, or, in the case of more MIMD-like designs, logic circuitry that fetches and decodes an instruction. With respect to MIMD-like approaches, although a centralized program control approach has largely been described herein, a more distributed approach may be implemented in various alternative embodiments (e.g., including program code and a program controller within each execution lane of the array 605).

The combination of an execution lane array 605, program controller 609 and two dimensional shift register structure 606 provides a widely adaptable/configurable hardware platform for a broad range of programmable functions. For example, application software developers are able to program kernels having a wide range of different functional capability as well as dimension (e.g., stencil size) given that the individual execution lanes are able to perform a wide variety of functions and are able to readily access input image data proximate to any output array location.

Apart from acting as a data store for image data being operated on by the execution lane array 605, the random access memories 607 may also keep one or more look-up tables. In various embodiments one or more scalar look-up tables may also be instantiated within the scalar memory 603.

A scalar look-up involves passing the same data value from the same look-up table from the same index to each of the execution lanes within the execution lane array 605. In various embodiments, the VLIW instruction format described above is expanded to also include a scalar opcode that directs a look-up operation performed by the scalar processor into a scalar look-up table. The index that is specified for use with the opcode may be an immediate operand or fetched from some other data storage location. Regardless, in an embodiment, a look-up from a scalar look-up table within scalar memory essentially involves broadcasting the same data value to all execution lanes within the execution lane array 605 during a the same clock cycle.

3.0 Line buffer unit Embodiments

a. line buffer unit overview

Recall from the discussion above in Section 1.0 that in various embodiments, program code that is written for the hardware platform is written with a unique virtual code that includes an instruction set having load and store instructions whose instruction format identifies input and output array locations as, e.g., X,Y coordinates. In various implementations, the X,Y coordinate information may actually be programmed into the hardware platform and recognized/understood by various ones of its components. This stands apart from, for example, translating the X,Y coordination (e.g., within the compiler) into different information. For example, in the case of the two-dimensional shift register structure within the stencil processor, the X,Y coordinate information is translated into register shift movements. By contrast, other parts of the hardware platform may specifically receive and comprehend the X,Y coordinate information originally expressed at the higher, virtual code level.

As observed in FIG. 7, as described in Section 1.0, a program code developer expresses data locations as X,Y coordinates with the special instruction format at the virtual code level 710. During the compilation stage, the virtual code is translated into program code that is actually processed by the hardware (object code) and corresponding configuration information that is loaded into the hardware's configuration (e.g., register) space. As observed in FIG. 7, in an embodiment, the object code for a particular kernel is loaded into the program space of the stencil processor's scalar processor 705.

As part of the configuration process, configuration software executing on the scalar processor 705 loads the appropriate configuration information 711, 712 into both the sheet generator unit 703 that is coupled to the stencil processor 702, and, the line buffer unit 701 that will generate new sheets for the stencil processor 702 to operate on, or, receive processed sheets generated by the stencil processor 702. Here, generally, sheets can still be contemplated in terms of X,Y coordinates of an overall image. That is, once an image or frame is defined (e.g., in terms of number of pixels per row, number of rows, number of pixels per column and number of columns), any portion or position of the image can still be referred to with X,Y coordinates.

As such, in various embodiments, either or both of the sheet generator unit 703 and line buffer unit 701 are configured with information 711, 712 within their respective configuration space 706, 707 that establishes an informational platform from which specific locations and/or regions (e.g., line groups, sheets) of an image or frame are identified in X,Y coordinates. In various implementations/uses, the X,Y coordinates may be the same X,Y coordinates expressed at the virtual code level.

Examples of such information include, e.g., number of active line groups in the line buffer unit, image size for each line group (e.g., as a set of four X, Y coordinates (one for each corner) or a pair of X, Y coordinates (one for a lower nearer corner and one for an upper farther corner)), absolute image width and image height, stencil size (expressed as X, Y values that define the size of a single stencil and/or the area of the overlapping stencils of the stencil processor), sheet and/or line group size (e.g., specified in same terms as an image size but having smaller dimensions), etc. Additionally, the line buffer unit 701 at least may be programmed with additional configuration information such as the number of producer kernels writing and the number of consumer kernels reading the line groups that are managed by the line buffer unit 701. The number of channels and/or the dimensions associated with the image data are also typically included as configuration information.

FIG. 8 depicts the use of X,Y coordinates to define, as just one example, line groups within an image. Here, N line groups 801_1, 801_2, . . . 801_N are observable within an image 801. As can be seen from FIG. 8, each line group can be readily defined by reference to X, Y coordinates within the image that define, e.g., one or more of a line group's corner points. As such, in various embodiments, a line group's name or other data structure used to define a particular line group may include X, Y coordinate locations associated with the line group in order to particularly identify it.

Referring briefly back to FIG. 7, note that FIG. 7 shows that during runtime, a sheet generator 703 may request a “next” line group (or portion of a line group) from the line buffer unit 701 by, e.g., including X, Y coordinate information that defines the desired data region. FIG. 8 shows nominal “full width” line groups composed only of complete rows of image data. In an alternative configuration referred to as “virtually-tall”, described in more detail further below, the line buffer unit 701 initially passes only a first upper portion of a line group as full width rows of image data. The subsequent lower rows of the line group are then specifically requested for by the sheet generator in contiguous chunks that are less than a full width row and are separately requested for. As such, multiple requests are made by the sheet generator in order to obtain the full line group. Here, each such request may define a next lower portion by X, Y coordinates that are attributable to the next lower portion.

FIGS. 9a through 9c demonstrate various features of a line buffer unit embodiment 900. As observed in FIG. 9 a, a line buffer unit includes memory 902 in which line groups 903_1 through 903_N are stored (e.g., static or dynamic random access memory (SRAM or DRAM)). FIG. 9a shows the activity between the various kernels that produce and consume the line groups 903_1 through 903_N for a particular image/frame within the memory 902.

As observed in FIG. 9 a, a producer kernel K1 sends new line groups to the memory 902 over separate time instances P1, P2 through PN. The producer kernel K1 executes on a stencil processor that generates new sheets of data. The sheet generator that is coupled to the stencil processor accumulates sheets to form line groups and forwards the line groups to the memory 902.

Also as depicted in FIG. 9 a, there are two consumer kernels K2, K3 that operate on the line groups 903_1 through 903_N generated by producer kernel K1. Here, consumer kernels K2 and K3 receive the first line group 903_1 at times C21 and C31, respectively. Obviously, times C21 and C31 occur after time P1. Other restrictions may not exist. For example times C21 and/or C31 may occur before or after any of times P2 through PN. Here, the respective sheet generators for kernels K2 and K3 request a next line group at a time that is appropriate for their respective kernel. If any of kernels K2, K3 request line group 903_1 before time P1, the request idles until after line group 903_1 is actually written into memory 902. In many implementations, a producer kernel operates on a different stencil processor than a consumer kernel.

Conceivably, requests from either or both of kernels K2 and K3 for all of line groups 903_1 through 903_N may arrive prior to time P1. Thus, line groups may be requested by consumer kernels at any time. The line groups are forwarded to the consumer kernels as they request them subject, however, to the rate at which the producer kernel K1 can produce them. In various embodiments, consumer kernels request line groups in sequence and likewise receive them in sequence (kernel K2 receives line groups 902_2 through 902_N at times C22 through C2N in sequence). For simplicity only one producer kernel is depicted for a particular line group. It is conceivable that various embodiments may be designed to permit different producers to write to a same line group (e.g., where consumers are not permitted to be serviced until after all producers have written to the line group).

In cases where there is no producer kernel (because the consumer kernel(s) is/are the first kernels in the processor's DAG processing flow), frames of image data may be transferred into memory 902 (e.g., via direct memory access (DMA) or from a camera) and parsed into line groups. In cases where there are no consumer kernel(s) (because the producer kernel is the last kernel in the processor's overall program flow), resultant line groups may be combined to form output frames.

FIG. 9b shows a more detailed embodiment of an entire line buffer unit 900. For the sake of discussion, the activity of FIG. 9a is superimposed on the line buffer unit 900 of FIG. 9b . As can be seen in FIG. 9 b, a line buffer unit 900 includes memory 902 coupled to line buffer unit circuitry 901. Line buffer unit circuitry 901 may be constructed, for example, with dedicated logic circuitry. Within line buffer unit circuitry 901, a line buffer interface unit 904_1 through 904_N is reserved for each line group 903_1 through 903_N within memory 902. In various embodiments, there is a fixed number of line buffer interface units 904_1 through 904_N which sets an upper limit on the number of line groups that a line buffer unit can manage at any instant of time (if fewer than N line groups are active, a corresponding smaller number of line buffer unit interfaces are activated and in use at any time).

As depicted in FIG. 9 b, with a total number of N line buffer interface units 904 within the line buffer unit circuitry 901, the line buffer unit 900 is handling a maximum number of line groups. Additionally, with a largest permitted line group size (where line group size is a configurable parameter) an approximate size for memory 902 can be determined (of course, to allow for hardware efficiencies a smaller memory footprint may be instantiated at the cost of not simultaneously permitting N maximum sized line groups).

Each line buffer interface unit 904_1 through 904_N is responsible for handling the producer and consumer requests for a particular line group that it has been assigned to handle. For example, line buffer interface unit 904_1 handles the request from producer K1 at time P1 to store line group 903_1 as well as handles the requests from consumer kernels K2 and K3 for line group 903_1. In response to the former, line buffer interface unit 904_1 writes line group 903_1 into memory 902. In response to the latter, line buffer interface unit 904_1 performs respective reads of line group 903_1 from memory 902 and forwards line group 903_1 to consumers K2 and K3 at times C21 and C31, respectively.

After all consumers of a line group have been forwarded their copy of the line group, the line buffer interface unit is “free” to be assigned to another line group. For example, if line group 903_1 represents the first line group within a first image frame of a sequence of frames, after line group 903_1 has been forwarded to consumers K2 and K3 at times C21 and C31, line buffer interface unit 904_1 may next be assigned to handle the first line group within the next, second image frame of the sequence of frames. In this manner, the line buffer unit circuitry 901 can be viewed as having a “pool” of line buffer interface units 904 where each interface unit is assigned a new line group to manage after its immediately preceding line group was delivered to its last consumer. Thus, there is a rotation of interface units as they repeatedly enter and are removed from a “free pool” of line buffer interface units who have served their last consumer and are waiting for their next line group.

FIG. 9c illustrates an embodiment of the rotation in more detail. As observed in FIG. 9 c, an available line buffer interface unit is selected from a free pool of line buffer interface units within the line buffer unit circuitry 910. The line buffer interface unit is then configured with appropriate configuration information 911 (e.g., X, Y position information of the new line group or a linear memory address equivalent). Here, note in FIG. 9b that each line buffer interface unit may include configuration register space 905 where such configuration information is kept.

The line buffer interface unit then proceeds to handle producer and consumer requests for its newly assigned line group 912. After the last producer has written to the line group (in various embodiments there is only one producer per line group) and after the last consumer has been provided with the version of the line group that has been written to by its producer(s), the line buffer interface unit is returned to the free pool and the process repeats 910 for a next line group. The control logic circuitry within the line buffer unit circuitry 901 that oversees the control flow of FIG. 9c is not depicted in FIG. 9b for illustrative convenience.

b. programmable register space embodiments

With respect to the updated configuration information 911 that is provided to a line buffer interface unit as part of the assignment of a next line group, in a nominal case, the line buffer unit 900 itself is handling a static arrangement of, e.g., only one fixed producer that is feeding a fixed set of one or more consumers. In this case, primary configuration information (e.g., line group size, number of consumers, etc.) is also apt to be static and will not change from line group to line group. Rather, the new configuration information that is provided to a line buffer interface unit mainly identifies the new line group (e.g., the location of the line group within memory, etc.). More complicated potential arrangements/designs are possible, however. Some of these are described in more detail immediately below.

FIG. 9d depicts an embodiment of the contents of a line buffer interface unit's register space (e.g., the contents of register space 905_1 of FIG. 9b ). A description of some of the register fields immediately follows.

The LB_Enable field 921 essentially enables a line buffer interface unit and is “set” as part of the process of taking the line buffer interface unit from the free pool. The Num_Channels field 922 defines the number of channels within the line group's image data. In an embodiment, the Num_Channels field 922 can be used to determine the total amount of data per line group. For example, a video stream often includes a frame sequence of red (R) pixels, a frame sequence of blue (B) pixels and a frame sequence of green (G) pixels. Thus, for any line group, there are actually three line groups worth of information (R, G and B).

The Num_Consumers field 923 describes the number of consumers that will request the line group. In an embodiment, the line buffer interface unit will be entered to the free pool after a line group instance has been delivered a number of times equal to the value in the Num_Consumers field 923.

The Row_Width field 924 defines the width of a full line group (e.g., in number of pixels). Note that the Row_Width 924 value can be expressed as an X coordinate value provided by the compiler. The FB_Rows field 926 defines the height of a full line group (e.g., in number of pixels). Note that the FB_Rows field 924 can be expressed as a Y coordinate value provided by the compiler.

The FB_Base_Address field 930 defines the location of the line group in the line buffer unit memory. In a first operational mode, referred to as “full” line group mode, a full sized line group is accessed in memory (line groups are received from producers and delivered to consumers as containing the full amount of their respective data). In the full line group mode, the Num_Channels field 922, the Row_Width field 924 and the FB_Rows field 926 can be used with the FB_Address field 930 to determine the range of addresses that are to be applied to memory to completely access a full line group. Additionally, these same parameters can be used to “translate” a request from a sheet generator that has requested the line group in X, Y coordinates into a linear memory address.

The VB_Enable, VB_Rows, VB_Cols, Num_Reuse_Rows and VB_Base_Address fields 925, 927, 928, 931 are used in another operational mode, referred to as the “virtually tall” line group mode, which is described in detail further below.

Whereas FIG. 9d displayed the configuration register space 905 for a single line buffer interface unit, by contrast, FIG. 9e shows an embodiment of the contents of global configuration register space 907 for the line buffer unit circuitry 901 as a whole. Whereas the per line buffer interface unit register space of FIG. 9d is focused on a specific line group, by contrast, the global register space 907 of FIG. 9e is focused on understanding the parsing of different line groups from a same image as well as other information that is specific to the producer/consumer combination that are associated with the processing of the image.

As observed in FIG. 9 e, an embodiment of the global register space includes the number of channels 932 and the number of consumers 933 for a particular image. For simplicity, the register space of FIG. 9e only contemplates one image with one set of producers and consumers (e.g., only a single video stream and a single point in a DAG). Conceivably, multiple instances of the register space of FIG. 9e could be allocated to permit the line buffer unit circuitry to effectively multi-task.

A first form of multi-tasking is within a DAG or software pipeline that is implemented on the image processor. Here, the same line buffer unit could be configured to handle the line grouping for two different nodes within the DAG or for two different stages of the pipeline (that is, a single line buffer unit could support more than one stencil processor). The different nodes/stages could easily have different numbers of consumers but in many cases are likely to have the same image and stencil size characteristics. A second form of multi-tasking is across multiple different DAGs and/or multiple different pipelines that are implemented on the same image processor hardware. For example, an image processor having four stencil processors could concurrently execute two completely different two-stage pipelines that respectively process completely different image sizes with completely different stencil dimensions.

Returning to the particular embodiment of FIG. 9 e, note that any particular node in a DAG or between pipeline stages can be characterized at a high level by the number of channels in the image, the image size, the dimensions of the applicable stencil and the number of consumers of the line groups (FIG. 9e again assumes one producer per line group but conceivably more than one producer could write to a single line group in which case the global register space of FIG. 9e would also include a field for the number of producers). The Num_Channels and Num_Consumers fields 932, 933 are essentially the same as the corresponding fields 922, 923 of FIG. 9 c.

The Image_Size and Stencil_Dimension fields 934, 935 essentially describe the dimensions of the image to be processed and the dimensions of the stencil that will operate on the line groups that are to be carved from the image respectively. Note that both fields 934, 935 can be expressed in terms of X, Y coordinate values and can be provided from the compiler. Additionally, in an embodiment, control logic circuitry within the line buffer circuitry unit (not shown in FIG. 9b ) uses the Image_Size and Stencil_Dimension fields 934, 935 to determine the Row_Width 924, FB_Rows 926 and FB_Base_Address values 930 that are loaded into a line buffer interface unit's register space when the line buffer interface unit is assigned to handle line groups from the producer/consumer set that the global information pertains to. In an alternate or further embodiment, image size is expressed as two separate values, image_width and image_height, which may have their own separately addressable register space. Likewise, stencil size may be expressed as two separate values, stencil_width and stencil_height, which may have their own separately addressable register space.

Row_Width 924 is directly obtainable from the Image_Size 934 information. For example, if Image_Size is expressed as the X, Y coordinate pair at the farthest pixel from the image origin (the upper right hand corner if the origin is at the lower left hand corner), Row_Width can be determined as the X coordinate value.

The FB_Rows and FB_Base_Address fields 926, 930 can be determined from the Image_Size and Stencil_Dimension fields 934, 935. Here, specifically, the height of each line group (FB_Rows 926) can be calculated from the height of the image (Y coordinate value of Image_Size 934) and the stencil height (Y coordinate value of Stencil_Dimension 935). Once the height of the line groups is known, the number of line groups that are to be parsed from the image and the starting linear address for each such line group in memory (FB_Base_Address 930) can also be determined.

Thus, in an embodiment, when a line buffer unit is assigned to handle a line group for a particular producer/consumer combination whose global register space is characterized by the register fields of FIG. 9 e, the above described determinations are calculated on the fly and each of FB_Width 924, FB_Rows 926, Base_Address 934 are loaded into the line buffer interface unit's specific register space along with Num_Channels 922 and Num_Consumers 923 which copy over directly. Logic circuitry and data paths may therefore exist between the global register space and each instance of line buffer interface unit register space to perform these determinations and data transfers.

In an alternate embodiment, the compiler performs each of these calculations thereby eliminating much if not all of the global register space altogether. Here, for instance, the compiler can determine the Base_Address value for each line group and load the values in a look-up table within the line buffer circuitry unit. The values are called from the look-up table and loaded into a line buffer interface unit's register space as their corresponding line groups are configured for. Different combinations between these two extremes (hardware on-the-fly vs. static compiler determined) may also be implemented.

Although embodiments above emphasized the keeping of configuration information in register circuitry (“register space”), in other or combined embodiments, configuration information may be kept in memory (such as buffer unit memory) or other memory or information keeping circuitry.

c. full line group mode vs. virtually tall mode

The discussions above have largely been directed to “full line group” mode in which line groups are referred to and passed between the sheet generators and line buffer unit as complete, entire line groups. In another mode, referred to as “virtually tall”, line groups are referred to and passed between the sheet generators as a full width upper portion and a lower portion that is completed in separate, discrete segments.

FIGS. 10a and 10b show a depiction of an exemplary virtually tall mode sequence. As observed in FIG. 10 a, a line group is initially formed as an upper portion 1003 of full width rows and a first lower portion 1004_1 having only a first, shorter segment of width. The initial formation of a line group may be provided to a line buffer unit by a producing sheet generator, or, may be provided by a line buffer unit to a consuming sheet generator.

In the case of a producer, the line group is formed after the stencils 1002 have processed over the lower portion 1004_1 (the approximate stencil positioning is observed in FIG. 10b ). After the producer stencil processor has processed over the lower portion 1004_1 the stencils continue forward horizontally to the right. Eventually they will process over a next lower portion 1004_2. Upon completion of the next lower portion 1004_2, the next lower portion 1004_2 is sent from the sheet generator to the line buffer unit which stores it in memory in the correct location, e.g., “next to” first lower portion 1004_1. The process continues until the line group is fully written into line buffer unit memory.

In the case of consumers, the line group is initially delivered to the sheet generator as observed in FIG. 10 a. The stencil processor operates over the first portion 1004_1 of the line group. Upon nearing the completion of the processing of the first portion 1004_1 the sheet generator will request the next lower portion 1004_2 which is fetched from memory and delivered by the line buffer unit. The process continues until the line group is completely processed.

Note that for both producers and consumers, lower portions are specifically identified by the sheet generator. That is, in both the producer case and the consumer case, lower portion 1004_2 is specifically identified by the sheet generator and the line buffer unit specifically accesses memory to store/fetch lower portion 1004_2. In an embodiment, the sheet generator identifies lower portion 1004_2 through X, Y coordinate values that are contemplated based on information provided by the compiler (for example, any corner of lower portion 1004_2, all four corners of lower portion 1004_2, just an X coordinate value, etc.).

4.0 macro I/O unit embodiments

Recall from the discussion of FIG. 4 that, in order to feed input image data into the image processor, a macro I/O unit 405 passes frames of image data to a line buffer unit 401. Likewise, in order to provide processed image data from the image processor to whatever system resource is making use of the image processor (e.g., an application software program, a display, a camera, etc.), processed output frames of image data are transferred from a line buffer unit 401 to the macro I/O unit 405.

FIG. 11a shows an embodiment of the macro I/O unit 1105 in more detail. As observed in FIG. 11 a, according to one embodiment, the macro I/O unit 1105 is coupled to memory 1106 that is external to the image processor 1101. Here, for instance, external memory 1106 may be the system memory of a computer system, the local memory to a camera, graphics processor, accelerator and/or co-processor that the image processor 1101 is a constituent part of or is otherwise associated with. External memory 1106 is understood to be any memory that is external from the image processor 1101 logic itself and therefore is different than the image processor's internal memory (such as the memory that is local to the line buffer units 401 or the sheet generators 403).

During nominal operation, input frames of image data to be processed by the image processor 1101 are first written into external memory 1106. The macro I/O unit 1105 then reads the image frames from external memory 1106 and feeds them into the image processor 1101. After the image processor 1101 has completed processing sufficient portions of one or more of the frames the macro I/O unit writes the processed portions into external memory 1006 as the output of the image processor. Note that portions of a frame can be written into external memory before the frame itself is completely processed.

FIG. 11a shows a high level depiction of an embodiment of the macro I/O unit 1105. As observed in FIG. 11a the macro I/O unit 1105 is designed to include a number of logical channel units 1110_1 through 1110_N that are each responsible for establishing a logical channel between external memory 1106 and an internal consumer of image data that is to be read from external memory and processed by the image processor, or, an internal producer of output image data that needs to be written out from the image processor to external memory 1106.

In various embodiments, such consumers or producers may be a line buffer unit or the sheet generator of a stencil processor. Here, referring back to FIG. 4, in an embodiment, the macro I/O unit 405 is coupled directly to the network 404 to permit communication not only to with the line buffer units 401 but also to any sheet generator 403 of a specific stencil processor 402. In various other embodiments, network 404 is more global in the sense that the macro I/O unit 405 communicates to the line buffer units 401 through the network 404 rather than to the line buffer units 401 directly as suggested by FIG. 4.

FIG. 11b shows an embodiment of the logic circuit design for a logical channel unit 1110. As observed in FIG. 11 b, the logical channel unit 1110 includes a state machine logic circuit 1111, context register space 1112, re-formatting logic 1113, an input queue 1114, an output queue 1115 and a communication channel to other logical channel units 1116. Note that in alternate embodiments, re-formatting logic 1113 may be implemented as a single centralized block that is shared by multiple logical channel units rather than each channel having its own dedicated re-formatting logic as suggested by FIG. 11b . For simplicity, the remainder of the discussion will assume per-channel reformatting logic blocks have been implemented rather than centralized reformatting.

Image data that is received by the logical channel unit 1110 is received into the input queue 1114. The pixels of input data that are resident in the input queue 1114 are often selectively chosen by reformatting logic 1113 which builds units of output data in the output queue 1115 according to a different format than what the input pixels in the input queue 1114 are formatted according to. That is, the pixels of output data will typically be organized in the output queue 1115 according to a different format structure than what the input pixels in the input queue 1114 are formatted according to.

For example, in the case of feeding input data from external memory to the image processor, the input image data resident in the external memory may be organized according to RGB, RGB, RGB, pixel data format. The stencil processor(s), however, may operate on sheets of pixel data having a same color. That is, the stencil processor(s), may operate separately on sheets of R pixels, sheets of G pixels and sheets of B pixels. As such, in order to prepare the input image data from its format in external memory to the format utilized by the stencil processors, the reformatting logic 1113 will, e.g., select R pixels from the input queue 1114 to build blocks of R pixels in the output queue 1115. Once a block of R pixels of sufficient size has been built in the output queue 1115, the block is forwarded to a line buffer unit or sheet generator of a stencil processor.

After, e.g., a supply of R pixels has been exhausted and forwarded deeper within the image processor, the reformatting logic 1113 may select only G pixels from the input queue 1114 to build blocks of G pixels in the output queue 1115. Again, after a supply of G pixels has been exhausted and forwarded, the reformatting logic 1113 will select B pixels from the input queue 1114 to build blocks of B pixels in the output queue 1105 for forwarding deeper within the image processor.

Contra-wise, in the reverse direction where the logic channel unit 1110 is used to support the writing of output images from the image processor to external memory, blocks of same pixel types are loaded into the input queue 1114. That is, e.g., blocks of R pixels, G pixels and B pixels are received at input queue 1114 from a line buffer unit or sheet generator of a stencil processor. Reformatting logic 1113 then selects certain ones of these pixels to form output blocks having the original RGB, RGB format structure in the output queue 1115 for writing into external memory.

The state machine logic 1111 controls the reformatting behavior of the reformatting logic 1113, determines what addresses and/or addressing schemes to use when accessing external memory as well as understands which line buffer unit or sheet generator it is communicating with in forming a logical channel to external memory.

In various embodiments the state machine logic 1111 and reformatting logic 1113 are implemented with dedicated logic circuitry. In other embodiments the state machine logic 1111 and/or reformatting logic 1113 may be implemented as a micro-controller that executes program code to implement the state machine/reformatting functions. In still other embodiments the state machine logic 1111/reformatting logic 1113 may be implemented as a combination of programmed and dedicated logic circuitry. Dedicated logic circuitry may be implemented as hardwired and/or programmable logic circuits (e.g., programmable logic device (PLD), field programmable gate array (FPGA) or programmable logic arrays (PLAs) being examples of the later).

The body of information that the state machine refers to in order to comprehend its various responsibilities are kept within context register space 1112 which is initially loaded with the appropriate context information for a particular DAG or pipeline when, e.g., the image processor is configured to execute that DAG or pipeline. Subsequent updates to the register space 1112 during execution of the DAG or pipeline may be made by the state machine logic 1111, other intelligence within the image processor (such as the scalar processor within a stencil processor, and/or the system that is using the image processor (e.g., computer, camera, etc.)).

In an embodiment, the context register space 1112 contains the following information: 1) the base external memory address of the frame of image data that is to be read from external memory in the case of feeding input data to the image processor or written to external memory in the case of writing output data from the image processor; 2) the size of the image frame (e.g., in terms of width and weight in units of pixels); 3) the format of the data in external memory; 4) the format of the data that will be used within the image processor; and, 5) the identity of the particular sheet generator, stencil processor or line buffer unit that the channel is logically coupling to external memory. In various embodiments, supported image data formats in either direction include RGB, all one color, packed RAW among possible others.

As observed in FIG. 11 the logical channel unit 1110 also includes a communication link 1116 so that it can understand the state of other logical channels to effect coordination amongst multiple logical channels. As just one example, a logical channel that is feeding input data to the image processor may be configured to, after an initial loading of image data into the image processor, refrain from loading a next frame of input image data into the image processor from external memory until a next frame of output image has been written from the image processor into external memory. Without such coordination the internal memory resources of the image processor could, e.g., be overrun for some DAG or pipeline designs.

FIGS. 12a, b and FIG. 13 further elaborate on a few pertinent features of the kinds of processing operations that the state machine 1111 of a logical channel can effect. FIGS. 12a and 12b pertain to special addressing procedures of external memory that can be performed by a logical channel unit so that a logic buffer unit can operate more efficiently.

Recall from the discussion of FIGS. 10a and 10b that a line buffer unit may operate according to a “virtual tall” mode in which two dimensional image areas 1004_1, 1004_2 that do not extend across the full frame width are passed from a line buffer to a sheet generator in sequence rather than passing full width line buffers or raster scanning across the full frame width where data from a next row is not forwarded until all data from a prior row has been completely forwarded.

FIGS. 12a and 12b demonstrate a memory addressing scheme that the state machine logic 1111 of a logical channel unit 1110 may implement in order to complement a logic buffer unit's forwarding of data to a sheet generator according to a technique, such as “virtual tall”, where data from next rows are forwarded before all data from a preceding row has been completely forwarded. Here, referring to FIG. 12 a, image area 1201 may be seen, for instance, as the image data that includes image data 1004_1 of FIG. 10 a.

Here, image data 1201 within image frame 1220 is read from external memory and passed to the line buffer unit before the line buffer unit forwards image data 1004_1 to a sheet generator. In order to forward image data 1201 to the line buffer unit, note that the memory addressing should refrain from reading across an entire row of the image frame 1220 data, but rather, read across a limited expanse of a row 1210 and then “drop down” to read a next limited expanse of a next lower row 1211.

The process continues until all of the area 1201 is read from external memory (e.g., which completes after the reading of limited expanse row 1212) so that it can be passed to the line buffer unit. After image area 1201 has been passed to the line buffer unit, the line buffer unit is in a position to forward image data 1004_1 to a sheet generator.

Continuing with the same approach as observed in FIG. 12 b, a next image area 1202 is read from external memory according to the same addressing technique 1210, 1211, . . . 1212 as discussed above with respect to FIG. 12a and image area 1201. After image area 1202 has been read from external memory according to the special memory addressing approach, image area 1202 can be forwarded to the line buffer unit which puts the line buffer unit in a position to forward image data 1004_2 of FIG. 10b to the same sheet generator.

As such, the logical channel unit that resides between the external memory and the logic buffer unit can forward data to the line buffer unit in a manner that is similar to the manner in which the line buffer unit forwards image data to a sheet generator. By feeding input data to the logic buffer unit in a fashion that is similar to the manner in which the line buffer unit feeds input data to a sheet generator, the overall throughput and efficiency of the line buffer unit is enhanced. Note that the logical channel unit may also perform the aforementioned reformatting (e.g., RGB to all R, all G and all B) in between the reading of the input data from external memory and the forwarding of the same to the line buffer unit.

The special addressing mode of FIGS. 12a and 12b can also be applied in the direction of writing output data from the image processor to external memory. Here, a sheet generator may pass processed output image data to a line buffer in “virtual tall” mode which, in turn, will prompt a line buffer unit to forward areas of image data having limited expanse akin to areas 1201, 1202 of FIG. 12 to the logic channel unit. In response, the logic channel unit will write the data into external memory according to the same special addressing approach 1210, 1211, . . . 1212. Again reformatting may be performed by the logic channel between receipt of output image data from a line buffer unit and the writing of the same into external memory.

FIG. 13 pertains to another special addressing approach in which, e.g., a kernel executing on a stencil processor specially requests individual surface areas that are more random or ad hoc in their location within the input frame rather than being ordered or aligned in their sequence. For example, as observed in FIG. 13, a stencil processor may request image areas 1301, 1302, 1303 and 1304 in sequence rather than requesting data in an ordered sequential mode across the width of the input frame (whether line group, virtual tall or otherwise). Here, each area 1301 through 1304 is read by employing the limited expanse addressing approach 1210, 1211, . . . 1212 of FIGS. 12a, b but within the confines of the ad hoc image areas 1301 through 1304. As such, the shape of the external memory fetch region is made configurable.

The processing of image areas in an ad hoc rather than ordered sequence may be useful, e.g., for motion compensation routines (in which a feature in an image stream is moving), geometric distortion routines (e.g., to compensate for lens or other image collection imperfections in which the collected frame of image data is distorted) and matrix multiple or transpose operations.

In an embodiment, the ad hoc addressing consumes two logical channel units 1110 within the macro I/O unit 1105. A first logical channel unit receives base coordinate values of each ad hoc image area that the stencil processor is requesting. For instance, a desired image area may be specified by the stencil processor identifying the height and width of the area along with the address of the lower left hand corner of the area.

Assuming nominal operation includes each desired area having same width and height, a sequence of ad hoc image areas can be identified by forwarding to the first logical channel unit the coordinate values of the lower left hand corner of each desired area (e.g., first the coordinate values of the lower left hand corner of area 1301 is sent to the first logical channel unit, next the coordinate values of the lower left hand corner of area 1302 is sent to the first logical channel unit, etc.). The first logical channel unit then forwards the received coordinate values to a second logical channel unit (e.g., via communication channel 1106 of FIG. 11a ) which reads the desired areas from external memory, reformats and then forwards them to the requesting stencil processor. Note that it is possible that a sequence of ad hoc image areas may have substantial overlap between them. That is, a first image area may consume much of the same image area that a second image area also consumes. In an embodiment, a cache is implemented between the external memory and the logical channels to keep overlapping image data amongst multiple images areas so that multiple accesses to memory for same data can be avoided.

FIG. 14 shows a methodology that can be performed by a logical channel unit as discussed above. As observed in FIG. 14 the methodology includes enabling a logical connection to a consuming component within an image processor 1401. The method also includes reading a series of limited width image areas from a frame of image data where each of the image areas are formatted according to an RGB format 1402. The method also includes reformatting the series of limited width image areas into blocks of image data having a same color component 1403. The method also includes forwarding the blocks of image data having same color component to the consuming component 1404.

e. implementation embodiments

It is pertinent to point out that the various image processor architecture features described above are not necessarily limited to image processing in the traditional sense and therefore may be applied to other applications that may (or may not) cause the image processor to be re-characterized. For example, if any of the various image processor architecture features described above were to be used in the creation and/or generation and/or rendering of animation as opposed to the processing of actual camera images, the image processor may be characterized as a graphics processing unit. Additionally, the image processor architectural features described above may be applied to other technical applications such as video processing, vision processing, image recognition and/or machine learning. Applied in this manner, the image processor may be integrated with (e.g., as a co-processor to) a more general purpose processor (e.g., that is or is part of a CPU of computing system), or, may be a stand alone processor within a computing system.

The hardware design embodiments discussed above may be embodied within a semiconductor chip and/or as a description of a circuit design for eventual targeting toward a semiconductor manufacturing process. In the case of the later, such circuit descriptions may take of the form of a (e.g., VHDL or Verilog) register transfer level (RTL) circuit description, a gate level circuit description, a transistor level circuit description or mask description or various combinations thereof. Circuit descriptions are typically embodied on a computer readable storage medium (such as a CD-ROM or other type of storage technology).

From the preceding sections is pertinent to recognize that an image processor as described above may be embodied in hardware on a computer system (e.g., as part of a handheld device's System on Chip (SOC) that processes data from the handheld device's camera). In cases where the image processor is embodied as a hardware circuit, note that the image data that is processed by the image processor may be received directly from a camera. Here, the image processor may be part of a discrete camera, or, part of a computing system having an integrated camera. In the case of the later the image data may be received directly from the camera or from the computing system's system memory (e.g., the camera sends its image data to system memory rather than the image processor). Note also that many of the features described in the preceding sections may be applicable to a graphics processor unit (which renders animation).

FIG. 15 provides an exemplary depiction of a computing system. Many of the components of the computing system described below are applicable to a computing system having an integrated camera and associated image processor (e.g., a handheld device such as a smartphone or tablet computer). Those of ordinary skill will be able to easily delineate between the two.

As observed in FIG. 15, the basic computing system may include a central processing unit 1501 (which may include, e.g., a plurality of general purpose processing cores 1515_1 through 1515_N and a main memory controller 1517 disposed on a multi-core processor or applications processor), system memory 1502, a display 1503 (e.g., touchscreen, flat-panel), a local wired point-to-point link (e.g., USB) interface 1504, various network I/O functions 1505 (such as an Ethernet interface and/or cellular modem subsystem), a wireless local area network (e.g., WiFi) interface 1506, a wireless point-to-point link (e.g., Bluetooth) interface 1507 and a Global Positioning System interface 1508, various sensors 1509_1 through 1509_N, one or more cameras 1510, a battery 1511, a power management control unit 1512, a speaker and microphone 1513 and an audio coder/decoder 1514.

An applications processor or multi-core processor 1550 may include one or more general purpose processing cores 1515 within its CPU 1501, one or more graphical processing units 1516, a memory management function 1517 (e.g., a memory controller), an I/O control function 1518 and an image processing unit 1519. The general purpose processing cores 1515 typically execute the operating system and application software of the computing system. The graphics processing units 1516 typically execute graphics intensive functions to, e.g., generate graphics information that is presented on the display 1503. The memory control function 1517 interfaces with the system memory 1502 to write/read data to/from system memory 1502. The power management control unit 1512 generally controls the power consumption of the system 1500.

The image processing unit 1519 may be implemented according to any of the image processing unit embodiments described at length above in the preceding sections. Alternatively or in combination, the IPU 1519 may be coupled to either or both of the GPU 1516 and CPU 1501 as a co-processor thereof. Additionally, in various embodiments, the GPU 1516 may be implemented with any of the image processor features described at length above.

Each of the touchscreen display 1503, the communication interfaces 1504-1507, the GPS interface 1508, the sensors 1509, the camera 1510, and the speaker/microphone codec 1513, 1514 all can be viewed as various forms of I/O (input and/or output) relative to the overall computing system including, where appropriate, an integrated peripheral device as well (e.g., the one or more cameras 1510). Depending on implementation, various ones of these I/O components may be integrated on the applications processor/multi-core processor 1550 or may be located off the die or outside the package of the applications processor/multi-core processor 1550.

In an embodiment one or more cameras 1510 includes a depth camera capable of measuring depth between the camera and an object in its field of view.

Application software, operating system software, device driver software and/or firmware executing on a general purpose CPU core (or other functional block having an instruction execution pipeline to execute program code) of an applications processor or other processor may perform any of the functions described above.

Embodiments of the invention may include various processes as set forth above. The processes may be embodied in machine-executable instructions. The instructions can be used to cause a general-purpose or special-purpose processor to perform certain processes. Alternatively, these processes may be performed by specific hardware components that contain hardwired logic for performing the processes, or by any combination of programmed computer components and custom hardware components.

Elements of the present invention may also be provided as a machine-readable medium for storing the machine-executable instructions. The machine-readable medium may include, but is not limited to, floppy diskettes, optical disks, CD-ROMs, and magneto-optical disks, FLASH memory, ROMs, RAMs, EPROMs, EEPROMs, magnetic or optical cards, propagation media or other type of media/machine-readable medium suitable for storing electronic instructions. For example, the present invention may be downloaded as a computer program which may be transferred from a remote computer (e.g., a server) to a requesting computer (e.g., a client) by way of data signals embodied in a carrier wave or other propagation medium via a communication link (e.g., a modem or network connection).

In the foregoing specification, the invention has been described with reference to specific exemplary embodiments thereof. It will, however, be evident that various modifications and changes may be made thereto without departing from the broader spirit and scope of the invention as set forth in the appended claims. The specification and drawings are, accordingly, to be regarded in an illustrative rather than a restrictive sense. 

1. An image processor, comprising: an I/O unit to read input image data from external memory for processing by the image processor and to write output image data from the image processor into the external memory, the I/O unit comprising: multiple logical channel units, each logical channel unit to form a logical channel between the external memory and a respective producing or consuming component within the image processor, each logical channel unit designed to utilize: addressing circuitry to control addressing schemes applied to the external memory and reformatting of image data between external memory and the respective producing or consuming component; reformatting circuitry to perform the reformatting.
 2. The image processor of claim 1 wherein the addressing circuitry is able to address the external memory such that areas of an input image frame having smaller width than the image frame are able to be passed between the external memory and the respective producing or consuming component.
 3. The image processor of claim 2 wherein the areas can be oriented in an ad hoc fashion across the input image frame.
 4. The image processor of claim 1 wherein the reformatting circuitry is able to construct blocks of pixels of all one color for presentation to the image processor.
 5. The image processor of claim 4 wherein the image processor contains internal multiple processors each having a respective two dimensional shift register array circuit structure that process sheets of same colored pixel values.
 6. The image processor of claim 1 wherein the reformatting circuitry is able to construct RGB formatted output data for writing into external memory from blocks of same colored pixel output data generated by the image processor.
 7. The image processor of claim 6 wherein the image processor contains internal multiple processors each having a respective two dimensional shift register array circuit structure that process sheets of same colored pixel values.
 8. A computing system, comprising: one or more general purpose processors; a system memory; a memory controller coupled to the system memory; an image processor, comprising: an I/O unit to read input image data from external memory for processing by the image processor and to write output image data from the image processor into the external memory, the I/O unit comprising: multiple logical channel units, each logical channel unit to form a logical channel between the external memory and a respective producing or consuming component within the image processor, each logical channel unit designed to utilize: addressing circuitry to control addressing schemes applied to the external memory and reformatting of image data between external memory and the respective producing or consuming component; reformatting circuitry to perform the reformatting.
 9. The computing system of claim 8 wherein the addressing circuitry is able to address external memory such that areas of an input image frame having smaller width than the image frame are able to be passed between the external memory and the respective producing or consuming component.
 10. The computing system of claim 9 wherein the areas can be oriented in an ad hoc fashion across the image frame.
 11. The computing system of claim 8 wherein the reformatting circuitry is able to construct blocks of pixels of all one color for presentation to the image processor.
 12. The computing system of claim 11 wherein the image processor contains internal multiple processors each having a respective two dimensional shift register array circuit structure that process sheets of same colored pixel values.
 13. The computing system of claim 8 wherein the reformatting circuitry is able to construct RGB formatted output data for writing into external memory from blocks of same colored pixel output data generated by the image processor.
 14. The computing system of claim 13 wherein the image processor contains internal multiple processors each having a respective two dimensional shift register array circuit structure that process sheets of same colored pixel values.
 15. The computing system of claim 13 wherein at lease a portion of the external memory resides within the system memory.
 16. A method, comprising: enabling a logical connection to a consuming component within an image processor; reading a series of limited width image areas from a frame of image data, each of the image areas formatted according to an RGB format; reformatting the series of limited width image areas into blocks of image data having a same color component; and, forwarding the blocks of image data having same color component to the consuming component.
 17. The method of claim 16 further comprising processing the blocks of image data having a same color with an array of execution lanes that receive input operands from and write output operands to a two dimensional shift register array circuit structure.
 18. The method of claim 17 wherein the two dimensional shift register array circuit array structure contains sheets of the image data having same color.
 19. The method of claim 17 wherein the consuming component is a line buffer unit that feeds same colored regions of image data toward the execution lanes.
 20. The method of claim 16 wherein the limited width image areas are dispersed in an ad hoc fashion across the image frame. 